White, Red and Black are the colors of the chess-men and their respective territories. The turn is played counter clock-wise. Order of play is White, then Red, then Black.
Example : White has lost 2 points, Red 4 points and Black 5 points. There is 1 point difference between Red and Black : Red and Black can capture each other, freely, with no restriction. There are 2 points difference between White and Red : White and Red can also capture freely with no restriction. There are 3 points difference between White and Black : Black must obey the rule of non-agression versus White ; Black can capture White, but White cannot take any Black chess-man on Black territory, except if the attack puts the Black king in a check position. THE SCORE SHEET This score-sheet gives you the possibility to visualize instantly the difference in terms of points which separate the three players. On the same score-sheet the players add the value of the lost chess-men in the squares corresponding to their own color. THE 6 CARDS There are 2 cards per color. Cards are
turning up when the players have the benefit of the non agression rule. Value of the chess-men
THE COORDINATES OF THE TRICHESS BOARDS The coordinates are given for each camp through the standard reference of two dimensions (from A to H and from 1 to 4). The territorial distinction, placed in front of the classical coordinates, is indicated by a third element identifying the color of the camp. The third reference is simply a number to which a color has been associated. White is identified by 1, Red by 2 and Black by 3. For example, the initial positioning of the white queen has the following coordinates : 1-d1 ; the red queen 2-d1 ; and the black queen 3-d1. The territorial distinctions can be made also by the Initial of the color. For English-speaking people, White will be identified by W, Red by R and Black by B. For example, the initial positioning of the white queen has the following coordinates : W-d1 ; the red queen R-d1 ; and the black queen B-d1. THE CENTRAL OBSTACLES OF THE THREE SETS The central obstacles of the chess sets cannot be overcome. On the hexagonal chess set and on the prolapsus chess set, you can not overcome the obstacles, but you can bypass them. On the pax chess set, the obstacle can not be overcome or bypassed except by the kings and the pawns changed into queens. Three boards give you in this case three levels of obstacles for TRICHESS. First level of obstacle : a central circle on the prolapsus chess board of the circular chess sets. Second level of obstacle : a central triangle on the hexagonal chess board of the triangular chess sets. Third level of obstacle : a central
cross on the pax chess board of the cross-shaped crucial chess sets. |